Search found 154 matches

by Howaito
27 Aug 2009 04:05
Forum: Level Editing Questions
Topic: How: Enemies attack when attacked..?
Replies: 10
Views: 1587

How: Enemies attack when attacked..?

Good evening. I was wondering if anyone could help me... I wish to have an enemy which does not attack Lara until she initiates the attack. I think this was possible in TR3 with the guards. However, can it be done so the enemies run away from Lara when triggered? I know there are the two AI placemen...
by Howaito
08 Jun 2009 15:59
Forum: Level Editing Questions
Topic: River-Rotate Texture
Replies: 2
Views: 837

Re: River-Rotate Texture

Thank you. :-P
by Howaito
05 Jun 2009 18:10
Forum: Official Tomb Raider Games
Topic: Tomb Raider Underworld
Replies: 204
Views: 47878

Re: Tomb Raider Underworld

I just completed Wii version, now I'm trying XBOX 360 version. The graphics on Wii don't quite match up to XBOX 360, so I can justify spending my week's wages to play Underworld as it should be. :wink: I think. I think the changing outfits aren't too bad; it provides variety and is pretty comical. L...
by Howaito
05 Jun 2009 18:06
Forum: Level Editing Questions
Topic: River-Rotate Texture
Replies: 2
Views: 837

River-Rotate Texture

Hi everyone; I have a question that may have been asked before... but... Let's say you want to create a swimming pool; instead of using textures which changes rapidly giving the effect of rippling water, I wish to place textures onto the top of the pool which imitates a moving river. I have tried us...
by Howaito
09 Sep 2008 11:39
Forum: Level Editing Questions
Topic: Too Many SFX = Faulty Triggers?
Replies: 5
Views: 1019

Well, I'm pretty sure it isn't a box error. Maybe there are too many objects; if lights, SFX, shadow, sun et cetera count as objects. I've only used a few static objects, like pillars, in my level. I think I'll delete any excess SFX and get back to you.
by Howaito
08 Sep 2008 12:55
Forum: Level Editing Questions
Topic: Too Many SFX = Faulty Triggers?
Replies: 5
Views: 1019

Oh, well... over 50... less than 150. I'm using NGLE. I can't see why the triggers wouldn't work. Maybe overlapping in rooms? Agh! :?
by Howaito
06 Sep 2008 13:36
Forum: Level Editing Questions
Topic: Too Many SFX = Faulty Triggers?
Replies: 5
Views: 1019

Too Many SFX = Faulty Triggers?

Hi! I'm building a level... and I put a lot of SFX for outside wind. Yet I'm wondering because of this it may have caused some triggers to mess up and simply not work? Such as heavy triggers for flip maps et cetera. Or is it because I've too many rooms? I've only got 151. What other common factors c...
by Howaito
04 Aug 2008 13:52
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread
Replies: 223
Views: 40171

I think perhaps it isn't working because I'm not using the NG Scripter, and I'm manually entering the Script command via the trle\script folder's SCRIPT document then executing the file. Or maybe it's in the wrong place. Has anyone got a SCRIPT file with working snow that they wouldn't mind uploadin...
by Howaito
04 Aug 2008 13:42
Forum: Stuck In A Custom Level
Topic: Howaito-The Curious Ventures of Larson II - Forest Tick Tock
Replies: 14
Views: 4223

I didn't include any title.tr4 or uklogo pak thingies... I thought in order to play custom levels you must place all the files in the Program Files\Core Design\trle\audio / data folders et cetera.
by Howaito
01 Aug 2008 11:47
Forum: Official Tomb Raider Games
Topic: TOMB RAIDER UNDERWORLD OFFICIAL GAMEPLAY REVEALED!!!
Replies: 39
Views: 8037

Did you really take Latin shandroid? I would enjoy taking that at College, but I can't find any courses which joint that with the one I wish to do in university. Maybe it's for the best... Declension is quite hard to remember! Anyway, back on topic; Underworld's story sounds great! With Thor it open...
by Howaito
01 Aug 2008 11:28
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread
Replies: 223
Views: 40171

I don't think the problem is a pickup trigger, as I don't think I know how to use them... unless you mean the 64 OCB thingy, which isn't in any of the rooms yet. I think maybe it is a script error? I placed this: Snow= SNOW_ALL_OUTSIDE Exactly as it is (with double space between the EQUAL sign and t...
by Howaito
30 Jul 2008 17:20
Forum: Stuck In A Custom Level
Topic: Howaito - The Curious Ventures of Larson 1 - Yestermorrow
Replies: 11
Views: 3888

This is awful! I don't know what I'm doing wrong if my level just keeps crashing for people.
by Howaito
30 Jul 2008 17:18
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread
Replies: 223
Views: 40171

OK, I did what you had suggested, which was put the command in the script and class all rooms as outside, plus make the horizon visible, AND make the first room that Lara is in snowy, but there is still no snow! I don't know what I'm doing wrong.... :(
by Howaito
29 Jul 2008 17:32
Forum: Level Editing Questions
Topic: TRNG discussion/bug thread
Replies: 223
Views: 40171

Ah, I see... so setting the room to rain with the RAIN_ALL_OUTSIDE command makes the rain not display itself... how ironic!
I'll give it a shot, thank you!
by Howaito
29 Jul 2008 12:49
Forum: Level Editing Questions
Topic: NGLE vs. TREP: The State of the Art?
Replies: 12
Views: 1754

Oh, I'm sorry. I had no idea! I don't even know what TRNG is...