Search found 432 matches

by Fluen
25 Jun 2008 17:45
Forum: Level Editing Questions
Topic: joby5b and joby5c questions
Replies: 10
Views: 1966

I heard my name mentioned? Some interesting questions you have there. I too have been puzzled about the strange double level setup for the Temple of Horus. First: I copied your questions (that's no promise I'll investigate any soon - I've done my best to evade any kind of obligation as George can te...
by Fluen
24 May 2008 12:02
Forum: Level Editing Questions
Topic: polerope flip
Replies: 9
Views: 2180

Odd. I thought that was what one was supposed to do in TR4 Sacred Lake where Lara moves between two poles.

As I remember Lara jumped and flipped between those two poles and it's the engine TRLE is based upon.

Maybe I should play that level again to check.
by Fluen
06 May 2008 15:38
Forum: Level Editing Questions
Topic: 2-clicks-raisingblock?
Replies: 5
Views: 1192

Sounds interesting. I might try that. The two-block-platform also worked just fine. I edited it to be two clicks high and only 1 x 1 block and textured it on all sides. No colision problems whatsoever and it raises a pushable much more fluently than a raising block. EDIT: the flipmap suggestion work...
by Fluen
03 May 2008 12:25
Forum: Level Editing Questions
Topic: 2-clicks-raisingblock?
Replies: 5
Views: 1192

I don' know what TREP or collision modifying tools offer in this case, but what you could potentially do is create a 2 click high room and connect it to the floor where the RaisingBlock will be. Apply TO1 to the floor, so you won't see anything - but place the 4 click raising block in the room belo...
by Fluen
03 May 2008 12:06
Forum: Level Editing Questions
Topic: wrong slots and wad to do?
Replies: 12
Views: 2564

And just a small warning before you make the same mistake Core and later Isis did (due to Core's mistake). Core used Thor's name among the names of Roman and Greek gods and heroes in St. Francis' Folly in TR1. Poor Isis fell for it and made a great Roman level called Temple of Thor. Thor is a Nordic...
by Fluen
19 Apr 2008 14:12
Forum: Level Editing Questions
Topic: strange Quad
Replies: 15
Views: 3162

@EssGee :2thumbsup:
by Fluen
19 Apr 2008 14:02
Forum: Level Editing Questions
Topic: static to shatter ?
Replies: 7
Views: 1585

Maybe I've just been lucky. I've managed to transform a static to a shatter and the opposite simply by renaming them in WADMerger. I made a palmtre shatter when Lara shot at it and the good old Tut1 vase inbreakable no matter what ammo Lara used. Either WADMerger (not the very new version, but the o...
by Fluen
12 Apr 2008 14:47
Forum: Level Editing Questions
Topic: strange Quad
Replies: 15
Views: 3162

EssGee wrote:I figured a way around it though, and they are working now with Lara's gasps still there too as they should be.
May I ask how?
by Fluen
19 Mar 2008 17:30
Forum: Level Editing Questions
Topic: Dummy Trigger
Replies: 9
Views: 1954

I would really like to see a picture of your setup. It may explain something.
by Fluen
19 Feb 2008 17:37
Forum: Level Editing Questions
Topic: TR5 Sounds
Replies: 2
Views: 963

What sounds do you want? I have ripped all sounds from the wads. SoundJack rips all sounds, but just assign numbers that don't indicate anything. TombRipper (I think that was the name) assigns numbers that correspond to the sound numbers in WadMergers animation editor, but it's unable to rip all sou...
by Fluen
19 Feb 2008 17:27
Forum: Level Editing Questions
Topic: People - meshes and animations
Replies: 2
Views: 911

Thank you, Jesse. Most of the TR5 characters do fortunately have both the same mesh tree and the same orientation. So in most cases I can just give them the animation I want them to have. But Pierre and Larson cause me trouble. Their mesh tree is the same, but their meshes seem to be oriented differ...
by Fluen
16 Feb 2008 12:02
Forum: Level Editing Questions
Topic: People - meshes and animations
Replies: 2
Views: 911

People - meshes and animations

Please notice that I post this load of questions in several forums. I'm about to make a flyby with a number of people in it. Not a cutscene with specific animations, but because I have never dared work with something as complicated as people and their animations I post all my concerns here. And I in...
by Fluen
02 May 2007 17:54
Forum: Level Editing Questions
Topic: Help with the scales
Replies: 5
Views: 1220

bedazzled wrote:That would be great, I've got Pascal's tutorial but I can't get it to work. I only want it to open a door & the player will only be able to pour the correct amount of water in.
Where do I find Pascal's tutorial?
by Fluen
27 Mar 2007 18:35
Forum: Level Editing Questions
Topic: TREP is no more!
Replies: 9
Views: 2441

It means that the great game patch TREP (with additions) will no longer be updated. Pyuaumch is now using his time and energy to help TurboPascal and Paolone with their new unofficial TRLE's.

Rest in peace TREP. You will be missed. :cry3:
by Fluen
09 Mar 2007 17:22
Forum: Level Editing Questions
Topic: Ahmet doesn't revive - bug?
Replies: 6
Views: 1398

You mentioned that the sounds were part of your problem with the scales. I wonder if you used pcwadsfx when you added the sounds and if so if you still have the sounds list from that. I know it's a long shot. But if so I'd like to have a copy of the list to see if I have forgotten some necessary sou...