Search found 36 matches

by Thiago
26 Apr 2017 02:37
Forum: Chat
Topic: Happy Birthday Thiago!
Replies: 4
Views: 1000

Re: Happy Birthday Thiago!

Hey hey... Thank you so much to everyone!!! :balloon: :balloon:
by Thiago
26 Dec 2016 03:43
Forum: Stuck In A Custom Level
Topic: Vinraider - TR Requiem - 4th level: Vatican Museum
Replies: 151
Views: 15628

Re: TR Requiem - 4th level: Vatican Museum

Is there any way to get to the switch above the 4-headed dragon without climbing up where the dragon is? It is virtually impossible to climb up with the dragon eating and burning Lara. I tried jumping and swan dives from the balcony area and corner slope to no avail. I have the security pass but th...
by Thiago
04 Dec 2016 05:08
Forum: Stuck In A Custom Level
Topic: CaC - Shakira Croft - The Temple of Isis
Replies: 25
Views: 3349

Re: CaCl - Shakira Croft - The Temple of Isis

You have to shoot the mouth of the three fountain-statues
by Thiago
08 Nov 2016 21:42
Forum: Chat
Topic: Back to Basics 2016 - Open for registration
Replies: 195
Views: 42501

Re: Back to Basics 2016 - Open for registration

Just a commentary... On the one hand, the competition is strong, lots of experienced people. On the other hand, a lot of new people too, who can surprise us and get the first places in the competition.
:2thumbsup:
by Thiago
30 Oct 2016 08:11
Forum: Chat
Topic: Back to Basics 2016 - Open for registration
Replies: 195
Views: 42501

Re: Back to Basics 2016 - Open for registration

Don't want to open Pandora's box with a bunch of questions about what is and isn't in the BtB wad. But yes you will be able to use those moves. Okay. It was only one question. That's all I wanted to know for now. Keep safe the Pandora's box, because it will not be open with a bunch of questions. At...
by Thiago
30 Oct 2016 02:05
Forum: Chat
Topic: Back to Basics 2016 - Open for registration
Replies: 195
Views: 42501

Re: Back to Basics 2016 - Open for registration

Not sure if this can be answered here, but this BtB Persia Lara will still have the moves as "ledge-jump up" and "ledge-jump backwards"?
by Thiago
20 Oct 2016 16:09
Forum: Chat
Topic: Back to Basics 2016 - Open for registration
Replies: 195
Views: 42501

Re: Back to Basics 2016 - Open for registration

Weren't you already building something?I'm pretty sure I remember discussing some technical things with you (spikes setup or something like that) :) Oh yeah ... I just build some rooms to practicing and learning how to use the functions in the TRNG. Then in fact, I have no custom level released yet...
by Thiago
20 Oct 2016 06:28
Forum: Chat
Topic: Back to Basics 2016 - Open for registration
Replies: 195
Views: 42501

Re: Back to Basics 2016 - Open for registration

I'm looking forward to enjoying my first BtB custom level, which will also be my debut with custom levels.
Persia is a very interesting theme and I'm ready for this :D
by Thiago
22 Sep 2016 18:55
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 322
Views: 63904

Re: General Level Editing Thread

But extending the collision box will fail whenever you can make enough running jumps straight into the fence. That's exactly what happened, so already discarded the possibility of extending the collision into the walls. Putting the object in a portal with toggle opacity was the solution to me. Than...
by Thiago
22 Sep 2016 15:28
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 322
Views: 63904

Re: General Level Editing Thread

Extending the collision box of objects like fences, so the collision box extends into the walls, can also work as far as I know. The drawback of toggle-opacity for fences is that you can't just make the bottom portal, where the fence is going to be, solid. So when you have multiple stacked rooms, a...
by Thiago
21 Sep 2016 18:37
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 322
Views: 63904

Re: General Level Editing Thread

I didn't use this particular object in Btb2015 so I can't say for sure. One idea I just thought of: if it really is on a room portal, you can use Toggle Opacity on the portal to make an invisible wall there. :idea: What I said about the door was out of principle. When builders do things like use pu...
by Thiago
20 Sep 2016 06:52
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 322
Views: 63904

Re: General Level Editing Thread

I don't suppose there's a chance this fence could be saved as a DOOR object? If the fence is more than one tile long you'd have to break it up into several doors, but if you were to do that and place it along a room portal, that is a sure-fire way to make sure Lara can't pass. It is the only kind o...
by Thiago
19 Sep 2016 20:12
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 322
Views: 63904

Re: General Level Editing Thread

It may help to put invisible collision panels in the corners of that portal. Place them a bit before the fence, so they collide both with the fence and the wall. I don't know the rules for exact placement but some alignments seriously disturb the passage. In this case, the panels would be positione...
by Thiago
18 Sep 2016 18:44
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 322
Views: 63904

Re: General Level Editing Thread

Are you using TRNG by any chance? If so, you could use Customize= CUST_SET_STILL_COLLISION in the script. Check NG-Center Reference for the exact setup for this script command. It makes objects "more solid" so to speak and it will make Lara perform her "slam into wall" animation instead of running ...
by Thiago
18 Sep 2016 07:50
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 322
Views: 63904

Re: General Level Editing Thread

Hi Guys :) I have a problem with this "fence" object from BtB2015. It's the collision. The object has a normal collision. But if Lara run against the object by the corners and jump two or three times, she is able to go through it. (I know some people to know this trick). As DjFull mentioned on page ...