Search found 6 matches

by Federico
19 Oct 2016 20:23
Forum: Chat
Topic: Back to Basics 2016 - Open for registration
Replies: 195
Views: 23017

Re: Back to Basics 2016 - Open for registration

There's MapConverter, normally in the Tools folder of TRNG but it's the same as used in BtB. Open that, load the project, load your TGA, set input to 64x64, output to 128x128 and apply. New project is made but TGA gets messed up so you need to replace with generated backup. This process is quite fr...
by Federico
19 Oct 2016 19:56
Forum: Chat
Topic: Back to Basics 2016 - Open for registration
Replies: 195
Views: 23017

Re: Back to Basics 2016 - Open for registration

What you should really care about is convert the map to v50 before anything is textured. And how do you do that? Sorry If is a stupid question, maybe I just don't remember now. Anyway, I agree with both Tolle and OverRaider: concept, drawing, starting to build some areas (and research! I googled so...
by Federico
19 Oct 2016 18:19
Forum: Chat
Topic: Back to Basics 2016 - Open for registration
Replies: 195
Views: 23017

Re: Back to Basics 2016 - Open for registration

I already have a project with some 30 minutes of gameplay, using universal objects and building rooms with much of empty space that can be adjusted according to theme and WAD.You don't have to start from scratch when the package comes :) I was thinking of that too, and I have a question about it: l...
by Federico
17 Oct 2016 09:34
Forum: Chat
Topic: Back to Basics 2016 - Open for registration
Replies: 195
Views: 23017

Re: Back to Basics 2016 - Open for registration

I love you guys! Can't wait for the building phase to begin
by Federico
14 Oct 2016 22:44
Forum: Chat
Topic: Back to Basics 2016 - Theme discussion
Replies: 120
Views: 13674

Re: Back to Basics 2016 - Theme discussion

How exciting :balloon:
by Federico
31 May 2016 19:54
Forum: Chat
Topic: Back to Basics 2016 - Theme discussion
Replies: 120
Views: 13674

Re: Back to Basics 2016 - Theme discussion

Well, can't wait for both BtB anyway :roll: