Search found 27 matches

by Dino
04 Jul 2019 02:51
Forum: Stuck In A Custom Level
Topic: Dino - Don't Kill the Monkeys - part 2
Replies: 24
Views: 3196

Re: Dino - Don't Kill the Monkeys - part 2

^ Great! Thank you for playing! :2thumbsup:
by Dino
03 Jul 2019 19:48
Forum: Stuck In A Custom Level
Topic: Dino - Don't Kill the Monkeys - part 2
Replies: 24
Views: 3196

Re: Dino - Don't Kill the Monkeys - part 2

Stay on left and speed up. Then do left curve. It might take a few tries but isn't that hard :)
by Dino
03 Jul 2019 19:28
Forum: Stuck In A Custom Level
Topic: Dino - Don't Kill the Monkeys - part 2
Replies: 24
Views: 3196

Re: Dino - Don't Kill the Monkeys - part 2

Oops that is the wrong way. You can jump over the pit with quad bike.
by Dino
12 Apr 2019 16:55
Forum: Chat About A Level
Topic: Looking for beta testers!
Replies: 2
Views: 715

Looking for beta testers!

I would need a few beta testers to test my level Don't Kill The Monkeys. If you are interested, please send me a message. :)
by Dino
13 Dec 2014 23:10
Forum: Technical Problems
Topic: Windowed mode in windows 8
Replies: 16
Views: 9107

Re: Windowed mode in windows 8

This is easier solution. Just download it and run install.bat. :)

http://www.tombraiderforums.com/showthread.php?t=207720
by Dino
11 Oct 2014 19:54
Forum: Chat
Topic: BtB2015 discussion thread
Replies: 193
Views: 52354

Re: BtB2015 discussion thread

You don't have to install TRNG again if you want new trle folder. You just make new trle folder with all needed files. If you want to use NG Center you just need to change trle path in NG Center's settings. :)
by Dino
10 Oct 2014 22:18
Forum: Chat
Topic: BtB2015 discussion thread
Replies: 193
Views: 52354

Re: BtB2015 discussion thread

I and many other have multiple trle folders for different projects so it should work. :)
by Dino
10 Oct 2014 14:57
Forum: Chat
Topic: BtB2015 discussion thread
Replies: 193
Views: 52354

Re: BtB2015 discussion thread

Builders wouldn't have to know anything about TRNG or scripting because we would make everything ready for them. Example if we had three horizons in the wad we would provide three triggergroups and builder would just need to enable triggergroup they want in game. Builders wouldn't of course be allow...
by Dino
10 Oct 2014 13:37
Forum: Chat
Topic: BtB2015 discussion thread
Replies: 193
Views: 52354

Re: BtB2015 discussion thread

DJ Full wrote:
Dino wrote:Actually BtB has used trep + trng for years now.
TREP + NGLE. The difference should get sticky on the top forum banner. People are still confused :D
I meant NGLE. :D Yes many people (like me) are confused sometimes which is which.
by Dino
10 Oct 2014 12:47
Forum: Chat
Topic: BtB2015 discussion thread
Replies: 193
Views: 52354

Re: BtB2015 discussion thread

You can also use the trng level editor (with the play button) and use trep. That's what I'm doing at the moment because I'm too lazy to learn the scripting. Actually BtB has used trep + ngle for years now. I have no idea about trng but how would you make sure that this or that trigger isn't used? I...
by Dino
09 Oct 2014 19:33
Forum: Chat
Topic: BtB2015 discussion thread
Replies: 193
Views: 52354

Re: BtB2015 discussion thread

I think if each time we use TREP it's for a easiest installation for each builders. :) Just unzip and build. For TRNG is more difficult to install :-P and news builders not maybe understand all thinks about the installation of TRNG and then the various triggers or effects we can use. Well we could ...
by Dino
09 Oct 2014 18:32
Forum: Chat
Topic: BtB2015 discussion thread
Replies: 193
Views: 52354

Re: BtB2015 discussion thread

mugs wrote:the name says it all: Back to Basics!
Why BtB is using TREP and NGLE then? :-P As I said builders would be only allowed to use triggers and scripts which are in the rules. I don't think that TRNG is any more or less back to basics than TREP. TRNG would just fix some problems.
by Dino
09 Oct 2014 17:56
Forum: Chat
Topic: BtB2015 discussion thread
Replies: 193
Views: 52354

Re: BtB2015 discussion thread

Would it be time to start using TRNG. I don't mean that builders would be able to use new fancy trigger and scripts. Rules would be same and builder would be only allowed to use triggers and scripts which are in the rules. We could mark unwanted triggers like this. https://dl.dropbox.com/s/mp9mow01o...
by Dino
07 Oct 2014 15:33
Forum: Chat
Topic: BtB2015 discussion thread
Replies: 193
Views: 52354

Re: BtB2015 discussion thread

I starting to like more and more about Greece theme. We could combine Greece and underwater themes together. http://www.ibeautifulplacestovisit.com/wp-content/uploads/2014/09/Cleopatra%E2%80%99s-Alexandria-Amazing-Underwater-Cities-05.jpg http://i81.photobucket.com/albums/j215/aussie500/AE%20game/tr...
by Dino
06 Oct 2014 19:42
Forum: Chat
Topic: BtB2015 discussion thread
Replies: 193
Views: 52354

Re: BtB2015 discussion thread

A lot of people have suggested themes involving PoP textures - I'm all in favour of that. It could be a 'Thousand and One Nights' type theme set in a fantasy version of Arabia or Persia. The Forgotten Tale by Adriel & Gabriel Croft is a good example of a level that uses such a theme (of course, a B...