Search found 2099 matches

by DJ Full
03 Aug 2017 22:29
Forum: Stuck In A Custom Level
Topic: illyaine - Jade Empire - Monkey's Paradise (Waterfall)
Replies: 24
Views: 1853

Re: illyaine - Jade Empire - Monkey's Paradise (Waterfall)

Because talking and hosting are different things, and any stuck player deserves a help :)
by DJ Full
02 Aug 2017 18:17
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 277
Views: 25075

Re: General Level Editing Thread

Hey psiko, never mind, I managed to solve this. I just reversed the flipmap states. It doesn't wave when the water surface is in unflipped room and flips to solid room. It didn't work when the upper unflipped room was solid and flipped to water surface. In the latter case any opacity/doublesided/tra...
by DJ Full
25 Jul 2017 01:09
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 277
Views: 25075

Re: General Level Editing Thread

The point is, flipmaps don't activate anything. A flipmap is a "switch" between one thing and another. Also, it only switches between statics, triggers and room geometry. Moveables are unaffected, so: 1) flames will still need a separate trigger (or antitrigger) 2) to "appear" a pushable, you need T...
by DJ Full
12 Jul 2017 04:26
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 277
Views: 25075

Re: General Level Editing Thread

Sapper... you have a very special place in my heart you know :heart: I was really like :computer: this time and had no idea how to proceed. The game of course works now :muffin: but now I don't know why it does :D And some stuff in those numbers is really confusing, like for instance: - the values i...
by DJ Full
11 Jul 2017 06:49
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 277
Views: 25075

Re: General Level Editing Thread

I have something really weird here. An animation doesn't play to the end. Instead it loops to the start at about frame 150 (or 300 if framerate is 2). It's the only animation in the level, no other caused this issue. Things I already excluded: - it's not about NextFrame triggers, none points far eno...
by DJ Full
02 Jul 2017 20:21
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 277
Views: 25075

Re: General Level Editing Thread

Guuuys? Is there any way to prevent spikes from exploding the jeep?
Any OCBs or scripts I missed? Or is it bound to happen no matter of what?
by DJ Full
02 Jul 2017 05:10
Forum: Chat
Topic: Happy Birthday DJ Full!
Replies: 14
Views: 268

Re: Happy Birthday DJ Full!

Must have been the busiest birthday, and absolutely valuable. Thank you, People :)
by DJ Full
01 Jul 2017 00:23
Forum: Chat About A Level
Topic: Messy Christmas - who is the dragon?
Replies: 6
Views: 339

Re: Messy Christmas - who is the dragon?

For all this oblivious years, I thought he screams "I just simply love it".
But it was even funnier with fire blasted at Lara in the same moment.
by DJ Full
30 Jun 2017 09:51
Forum: Chat
Topic: Tomb Raider Suite - The Album - Kickstarter
Replies: 55
Views: 2097

Re: Tomb Raider Suite - The Album - Kickstarter

You need to realize how closely engaged Square Enix & Crystal actually are with these efforts here. That's still very bittersweet. I cannot feel otherwise. It's great Nathan does it, but it could have happened a decade ago if Core wasn't destroyed and their Anniversary suppressed. When you say Crys...
by DJ Full
26 Jun 2017 03:43
Forum: Chat
Topic: BtB 2016 approaching the reveal date...
Replies: 8
Views: 351

Re: BtB 2016 approaching the reveal date...

I really wanted. I really can't :(
by DJ Full
23 Jun 2017 22:43
Forum: Chat
Topic: Tomb Raider Suite - The Album - Kickstarter
Replies: 55
Views: 2097

Re: Tomb Raider Suite - The Album - Kickstarter

it would have been equally cool of Nathan to have found the means for his project to be funded by [name them here, but I'm certain it wouldn't be that hard] instead of classic TR fans who must struggle. ;) I think it's a disgrace he even had to ask anybody for money. Dammit, he's the freaking ROOT ...
by DJ Full
14 May 2017 09:32
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 277
Views: 25075

Re: General Level Editing Thread

Analyzed further. It seems for pickups, IGNORE_STATUS is just ignored. So, if you add an effect e.g. to FLARE_INV_ITEM, you do this: GlobalTrigger=95, FGT_SINGLE_SHOT, GT_ALWAYS, -1, -1, 187 , -1 Triggergroup= 187 , $5000, 437, $2B, $5000, 437, $ 9 30 ; trigger flare_inv -> light flare_inv AddEffect...
by DJ Full
14 May 2017 00:47
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 277
Views: 25075

Re: General Level Editing Thread

What a priceless flag, I had no idea it exists. Thank you :)
But apparently my issue wasn't only this. I had ENV_ROOM_IS.
Which was activating the light when Lara was leaving the room :anxious:
by DJ Full
12 May 2017 11:24
Forum: Level Editing Questions
Topic: General Level Editing Thread
Replies: 277
Views: 25075

Re: General Level Editing Thread

Do we have any list of moveables the AddEffect= command works with? It appears to be without rules in my case, some objects work other don't. I see the script limit for these is 99, is it lower if I'm near placed light limit? (I went for AddEffect since I'm out of bulbs so I thought add_light_flat w...