Search found 752 matches

by justin
14 Sep 2020 00:43
Forum: Level Editing Questions
Topic: Demo#.pak
Replies: 4
Views: 157

Re: Demo#.pak

I figured it out! I originally had DiagnosticType= IGNORE, EDGX_RECORDING_DEMO
but it looks like I NEED something in the DGX field (thanks to another tutorial I found), so I went with DiagnosticType= DGX_ERRORS, EDGX_RECORDING_DEMO :hammer:
by justin
13 Sep 2020 23:46
Forum: Level Editing Questions
Topic: DefaultWindowsFont
Replies: 8
Views: 66

Re: DefaultWindowsFont

Looks like I got what I'm looking for using the Font Edit feature within the NG Center tools :)

Now I just need to settle on a good looking font for the game :idea:
by justin
13 Sep 2020 16:13
Forum: Level Editing Questions
Topic: DefaultWindowsFont
Replies: 8
Views: 66

Re: DefaultWindowsFont

For reference, this is what I'm trying to do:

https://www.tombraiderforums.com/showpo ... stcount=10

That said, it looks like what I SHOULD do is use the Edit Font tool from within NG Center.
by justin
12 Sep 2020 19:34
Forum: Level Editing Questions
Topic: Demo#.pak
Replies: 4
Views: 157

Re: Demo#.pak

Is there any chance that this feature doesn't work with TRNG 1.3.0.0?
by justin
12 Sep 2020 15:49
Forum: Level Editing Questions
Topic: DefaultWindowsFont
Replies: 8
Views: 66

Re: DefaultWindowsFont

Maybe NG_Center's New Command page gave me a command that hasn't been finished, yet?

If that's the case and defaultwindowsfont isn't a valid command, how would I go about changing the font for the title screen/statistics?
by justin
12 Sep 2020 01:32
Forum: Level Editing Questions
Topic: DefaultWindowsFont
Replies: 8
Views: 66

Re: DefaultWindowsFont

The font is definitely installed, i even tested it with Arial. The problem appears to be with the defaultwindowsfont command, as opposed to the windowsfont command (which works just fine).
by justin
12 Sep 2020 01:10
Forum: Level Editing Questions
Topic: DefaultWindowsFont
Replies: 8
Views: 66

Re: DefaultWindowsFont

Thanks for the reply! However, that's exactly how i have my windows font setup, and I still get the error with the defaultwindowsfont command :(
by justin
12 Sep 2020 00:12
Forum: Level Editing Questions
Topic: DefaultWindowsFont
Replies: 8
Views: 66

DefaultWindowsFont

Hi everyone! I wanted to test out different fonts for my title screen, so I added the following line to my title level: DefaultWindowsFont= 4,IGNORE But I get an error building: "ERROR: missing arguments for DefaultWindowsFont=" The command is calling my WindowsFont4, which is well-defined and works...
by justin
12 Sep 2020 00:08
Forum: Stuck In A Custom Level
Topic: Mists of Avalon - books not working?
Replies: 3
Views: 84

Re: Mists of Avalon - books not working?

Thanks! I'll try going back to the old dll and play in windowed mode first :)
by justin
11 Sep 2020 01:38
Forum: Stuck In A Custom Level
Topic: Mists of Avalon - books not working?
Replies: 3
Views: 84

Mists of Avalon - books not working?

So I finally got around to trying this awesome game (it was too much for my laptop back in 2012 and froze in the first level :lol: )! However, I had to update the nextgen dll to be able to save (i'm on windows10), and I wonder if that caused my problem: I was running around the house after getting t...
by justin
03 Sep 2020 01:00
Forum: Level Editing Questions
Topic: Demo#.pak
Replies: 4
Views: 157

Re: Demo#.pak

Thanks! I already have the diagnostics enabled with the record option. Do I just press F11 while in the game?
by justin
02 Sep 2020 22:34
Forum: Level Editing Questions
Topic: Demo#.pak
Replies: 4
Views: 157

Demo#.pak

Hi everyone! I wanted to create a time-delayed demo of gameplay for my level, as described here: http://www.trlevelmanager.eu/demos.htm (under Lightnings and Cutscenes) However, I have no idea how to record the demo.pak. The readme says to press F11, but that doesn't do anything. What am I missing? ...
by justin
01 Sep 2020 01:26
Forum: Level Editing Questions
Topic: Customize Secret Number
Replies: 8
Views: 241

Re: Customize Secret Number

So far so good! Trigger each secret with a door/animating, as well as adding a number to Global Byte Alfa 1. Every time you enter a level, secrets reset to zero, then a global trigger checks to see if a secret door is open and adds to the current secret number. So now the secrets show correctly x/3,...
by justin
28 Aug 2020 23:22
Forum: Level Editing Questions
Topic: Diary doesn't open
Replies: 5
Views: 192

Re: Diary doesn't open

Good stuff :D
by justin
28 Aug 2020 18:35
Forum: Level Editing Questions
Topic: Diary doesn't open
Replies: 5
Views: 192

Re: Diary doesn't open

It took me so long to figure out how to get the diary to work correctly :lol:

Did you get it all working now, then?