Search found 49 matches

by franky
05 Aug 2019 11:57
Forum: Level Editing Questions
Topic: Large Scorpion pickup solved
Replies: 7
Views: 176

Re: Large Scorpion pickup solved

Hi everyone! So I know this has always been a weird issue with TR4: the Big Scorpion can't hold an item to be dropped. Franky asked me what the problem is, and I remembered that it was the way it is. But I knew there must be a way around it. I'm not sure if anyone else has toyed with this, but I fo...
by franky
19 Jul 2019 09:00
Forum: Level Editing Questions
Topic: OPEN DOOR
Replies: 10
Views: 312

Re: OPEN DOOR

justin wrote:
19 Jul 2019 00:27
You're welcome! I'll respond when I can, my time isn't as free as it was 20 years ago :)
Hi Justin
thanks again for your sincerity
Hi Franky
by franky
18 Jul 2019 20:01
Forum: Level Editing Questions
Topic: OPEN DOOR
Replies: 10
Views: 312

Re: OPEN DOOR

Ah of course! I knew there was something else I wanted to explain :) So what I first did was just open up the trigger window next to the purple trigger button in the editor, and change the Type (Activation mode): to CONDITION Then, change the (Object to trigger <#>): to SENTRY_GUN ID# from the drop...
by franky
18 Jul 2019 14:24
Forum: Level Editing Questions
Topic: OPEN DOOR
Replies: 10
Views: 312

Re: OPEN DOOR

Okay I figured it out, it's all about the "Enemy is not active" condition :) So, first thing we need to do is write the 2 triggergroups we need in the script: Triggergroup= 1,$9000, 1 , $40E This is the event that causes the door to open: Creature (Sentry Gun with ID 1) is currently not active. The...
by franky
18 Jul 2019 12:47
Forum: Level Editing Questions
Topic: OPEN DOOR
Replies: 10
Views: 312

Re: OPEN DOOR

Okay I figured it out, it's all about the "Enemy is not active" condition :) So, first thing we need to do is write the 2 triggergroups we need in the script: Triggergroup= 1,$9000, 1 , $40E This is the event that causes the door to open: Creature (Sentry Gun with ID 1) is currently not active. The...
by franky
18 Jul 2019 12:15
Forum: Level Editing Questions
Topic: OPEN DOOR
Replies: 10
Views: 312

Re: OPEN DOOR

Okay I figured it out, it's all about the "Enemy is not active" condition :) So, first thing we need to do is write the 2 triggergroups we need in the script: Triggergroup= 1,$9000, 1 , $40E This is the event that causes the door to open: Creature (Sentry Gun with ID 1) is currently not active. The...
by franky
17 Jul 2019 20:35
Forum: Level Editing Questions
Topic: OPEN DOOR
Replies: 10
Views: 312

Re: OPEN DOOR

I bet this is possible with a global trigger checking the animation or stateid of the gun (as long as you are using NGLE). I'll have to check when I get home :) Hi Justin I thank you for having responded, I don't know how to use the global Triggers well and therefore I need a teacher who can solve ...
by franky
17 Jul 2019 15:03
Forum: Level Editing Questions
Topic: APPEAL TO LD
Replies: 0
Views: 68

APPEAL TO LD

Hi everyone I know it may seem like a silly request, but I am a LD at first with a great desire to grow in the construction of levels I have created 8 levels to date and my thirst for learning new things leads me to look for a Master to help me solve problems. QUESTION: is there anyone who can help ...
by franky
16 Jul 2019 16:39
Forum: Level Editing Questions
Topic: OPEN DOOR
Replies: 10
Views: 312

OPEN DOOR

Hello in my new project I put a door ( Door_Type2 ) and a machine gun ( SENTRY_GUN ), the one cje firing at the red dot behind it explodes, I would like to open the door after the machine gun has exploded. Note: the machine gun is the one with the red dot behind and used in the city.was. QUESTION: I...
by franky
21 Feb 2019 11:22
Forum: Level Editing Questions
Topic: STRANGE PROBLEM
Replies: 1
Views: 400

STRANGE PROBLEM

Hi everyone I have a very strange problem and I hope someone can help me. In my project I'm using the PAD Trigger to make Lara explode when it touches the bottom of an abyss, the animation is performed correctly, but then at the end of the animation the project exits, ie it does not reload the initi...
by franky
10 Dec 2018 17:03
Forum: Chat
Topic: BETATESTER
Replies: 1
Views: 376

BETATESTER

Hi everyone

I almost completed my 7th level and I'm looking for somebody who wants to test the level.

If there is someone willing to be a betatester, you can write me at the following e-mail: franco.buzzi50@libero.it

Thank you
Franly
by franky
05 Dec 2018 13:23
Forum: Level Editing Questions
Topic: NAME MENU
Replies: 5
Views: 692

Re: NAME MENU

PedroTheGamer wrote:
01 Dec 2018 17:03
what poblem? :hammer:
Sorry
Changing the name in the menu
Problem solved
by franky
05 Dec 2018 12:51
Forum: Level Editing Questions
Topic: COUNTDOWN TIMER
Replies: 0
Views: 580

COUNTDOWN TIMER

Hello

I would like to use a Timer with the countdown timer on my last level

QUESTION: how to activate and how to set the number of seconds?

Hello and thanks Franky
by franky
01 Dec 2018 11:52
Forum: Level Editing Questions
Topic: NAME MENU
Replies: 5
Views: 692

Re: NAME MENU

franky wrote:
01 Dec 2018 11:23
PedroTheGamer wrote:
01 Dec 2018 00:19
Are you sure that the name is in English? :wink:
Thank you for your reply
YES
it's an operation I've done before, but this time I do not know why it does not work
Problem solved
Tank
by franky
01 Dec 2018 11:23
Forum: Level Editing Questions
Topic: NAME MENU
Replies: 5
Views: 692

Re: NAME MENU

PedroTheGamer wrote:
01 Dec 2018 00:19
Are you sure that the name is in English? :wink:
Thank you for your reply
YES
it's an operation I've done before, but this time I do not know why it does not work