Search found 78 matches

by Neso
29 Oct 2008 14:33
Forum: Technical Problems
Topic: Keyboard issues: AltGr
Replies: 2
Views: 1265

I always use "Left" Alt, but I've tried AltGr key with my laptop and you are right : it's just as though you were pressing both Alt and Ctrl keys simultaneously. In fact, it's kinda normal since Alt Gr is supposed to combine these two keys. A solution (not the ideal one I admit) : Jump action is mor...
by Neso
12 Sep 2008 21:16
Forum: Chat
Topic: Happy Birthday, Tinka !!
Replies: 23
Views: 5271

Happy birthday Tinka !!

Hope you've enjoyed this particular day and planned delicious hours with family and/or friends :2thumbsup:
by Neso
12 Sep 2008 00:24
Forum: Level Editing Questions
Topic: Triggering off of Wraith2
Replies: 23
Views: 3501

I'm rather surprised about the locust swarm. I understand the setting of this event thanks to Amber Light's Forgotten Realm level and they were no locust, still it works all the same.
by Neso
11 Sep 2008 18:58
Forum: Level Editing Questions
Topic: Triggering off of Wraith2
Replies: 23
Views: 3501

Since they act and die the same way, sounds okay to me.

There are two different slots just because of the "fight" between Ice and Fire Core Design made up in Tomb of Semerkhet.
by Neso
11 Sep 2008 17:22
Forum: Level Editing Questions
Topic: Triggering off of Wraith2
Replies: 23
Views: 3501

Normally the hardcoded thing from the City of the Dead works with Wraith2. If you put OCB 2 for a Wraith2, he will trigger Flipmap n°2 when it dies. In the original level from TR:TLR the flipmap is here to freeze water above the hole, but you should be able to make anything you want, until it's Flip...
by Neso
30 Aug 2008 21:11
Forum: Level Editing Questions
Topic: Triggers for raising platforms
Replies: 8
Views: 1465

You can use until 5 flame emitters. It's not up to OCBs code, but with the parameters of the Heavy Trigger. Let's suppose you have 2 flame emitters to light to raise the raising block. On the tile of the first flame, you can put a HEAVY trigger with 1 ticked, therefore on the tile of the second flam...
by Neso
17 Aug 2008 02:52
Forum: Level Editing Questions
Topic: Level editing problems: Vista vs XP
Replies: 4
Views: 810

GeckoKid do have the same problem, I do too, I know that Isis got a lot of annoying problems too, and probably many of XP/Vista users too. The only advice I can give you is : 1) If you encounter speed problems (which is not the case on Vista machine it seems), use the NGLE solution of Maj + directio...
by Neso
16 Mar 2008 12:54
Forum: Chat
Topic: Posting Images On Site
Replies: 45
Views: 26315

GIMP perfectly does the job. :wink:
by Neso
16 Mar 2008 12:52
Forum: Level Editing Questions
Topic: Script2 Problems
Replies: 13
Views: 2944

No, there's not.

Originally, only a mirror effect on a wall is possible with LE. (and only ONE mirror per level)
by Neso
01 Mar 2008 15:38
Forum: Chat
Topic: Good Morning, Fabulous February !
Replies: 78
Views: 15049

Goodbye February, loved your 29 days :wink:
by Neso
01 Mar 2008 01:14
Forum: Chat
Topic: BtB 2008 - results
Replies: 47
Views: 9503

Just wanted to thank Tinka, for her huge amount of work in this "adventure". We will never say it enough.

Thanks to the players, I hope you all had great times with our levels.

:2thumbsup:
by Neso
25 Feb 2008 00:51
Forum: Chat
Topic: Happy Birthday for TC 14 !!!
Replies: 14
Views: 2968

Happy Birthday Thibault !!!
by Neso
31 Jan 2008 23:10
Forum: Level Editing Questions
Topic: seeking an object maker
Replies: 11
Views: 1743

OMG, that's amazing !!!

You're so talented and lucky to be so Gecko... QRS is 100% right :-o
by Neso
30 Jan 2008 00:44
Forum: Level Editing Questions
Topic: a problem in next generation level editor how do i fix it :?
Replies: 16
Views: 2822

no problem, except that textures will react in a weird way, that's worth a try all the same. everything else should be ok.
by Neso
29 Jan 2008 23:13
Forum: Level Editing Questions
Topic: a problem in next generation level editor how do i fix it :?
Replies: 16
Views: 2822

Well, Gecko, I have the same problem. Here is what I've done for my BtB level. * Built the geometry with NGLE (much more easier) and you can use features such as cold, rain, snow, special triggers, etc. * Then open my prj with winroomedit to place objects and texture the whole thing in 64*64 * Use m...