Search found 32 matches

by Apofyse
12 Nov 2014 19:04
Forum: Stuck In A Custom Level
Topic: Caesum - Lux Veratatis Sanctum
Replies: 16
Views: 4495

Re: Caesum - Lux Veratatis Sanctum

Finish, Even if I have was able to note some bugs, block behind a transparent block (entrance fenced in before the room the lava), lara in a wall (room immersed and key on the ground), fine walls (kitchen and room under ground), mummies which attack and cross a wire netting (X3 in the "laboratory"),...
by Apofyse
08 Apr 2014 12:33
Forum: Stuck In A Custom Level
Topic: Dwight - Soulcalibur III - Excalibur Tales
Replies: 23
Views: 8535

Re: Vivi Carol - Soulcalibur III - Excalibur Tales

Very frankly, leaves this excellent level let and pass fast has an other one, this new design of game is not really for everybody!
by Apofyse
23 Sep 2013 18:48
Forum: Level Editing Questions
Topic: Animating Object Flickering
Replies: 2
Views: 1253

Re: Animating Object Flickering

Use Trwad to TrWest software Josep Borrut, it will highlight / frames parasites when you will be tested and listed under WADMerger, of course not spend a wad / that a temporary bank to the test and avoid letting it the objets purely NGLE. If the wad refuses to be treated, is that you have a more ser...
by Apofyse
03 Jun 2012 19:15
Forum: Stuck In A Custom Level
Topic: Ram16 - Lost Seraph
Replies: 52
Views: 7725

Re: Ram16 - Lost Seraph

raikutee wrote:... Done. Fun level. I liked the new moves.
Thanks for the nice comment on my creations ...
by Apofyse
13 May 2012 23:11
Forum: Level Editing Questions
Topic: Floating-on-water-surface to ladder animation?
Replies: 15
Views: 4797

Re: Floating-on-water-surface to ladder animation?

Hey guys! I send you all .trw files for my custom animation (pull up a door). I worked a lot since two week to improve the script and it works fine! If you have any suggestion, you're welcome (post your change in this thread). Note: if you touch the door and press in same time Key Up + (Key Left or ...
by Apofyse
05 May 2012 03:01
Forum: Level Editing Questions
Topic: Floating-on-water-surface to ladder animation?
Replies: 15
Views: 4797

Re: Floating-on-water-surface to ladder animation?

Hi all,
New door opening.
a few settings menus remain has to make.
the response time for the closing of the door is to review.
http://youtu.be/YIAOqgaC7nk
Bye
by Apofyse
26 Apr 2012 23:53
Forum: Level Editing Questions
Topic: Floating-on-water-surface to ladder animation?
Replies: 15
Views: 4797

Re: Floating-on-water-surface to ladder animation?

scrutation or surveillance according to the last video Edit : After a few problems encountered by some to operate these animations (But to give more precision to the seizure, here are a few additional explanations) My animations work very well. When you download the file, the names of the TRW give y...
by Apofyse
24 Apr 2012 02:55
Forum: Level Editing Questions
Topic: Floating-on-water-surface to ladder animation?
Replies: 15
Views: 4797

Other animations ...

Hi all, Update my production :roll: Since 2009 http://youtube.com/watch?v=gaRxpxdI-gc http://youtube.com/watch?v=Xmj6E0JSWHw http://youtube.com/watch?v=oijPssSwqO4 http://youtube.com/watch?v=fTnQ3U8hUNs http://youtube.com/watch?v=LUA76O9J38w http://youtube.com/watch?v=cwLiQ4VY5B0 http://youtube.com/...
by Apofyse
06 Nov 2010 04:57
Forum: Chat
Topic: Back to Basics: Steampunk - info thread
Replies: 286
Views: 57749

Re: Back to Basics: Steampunk - info thread

Jesse goodnight, that's about the right translation!
It is in all my thoughts!
the essential point being though there was a competition!

bye
by Apofyse
05 Nov 2010 20:59
Forum: Chat
Topic: Back to Basics: Steampunk - info thread
Replies: 286
Views: 57749

Re: Back to Basics: Steampunk - info thread

Good evening everybody, I actually passes through a translator, I have not had the chance to learn other languages than mine. Having had to work very early. And now at my age :disguise:, I have more patience and time to devote myself! I know a little recess technical English but that's about all! I ...
by Apofyse
04 Nov 2010 22:36
Forum: Chat
Topic: Back to Basics: Steampunk - info thread
Replies: 286
Views: 57749

Re: Back to Basics: Steampunk - info thread

Proposing to work again with the wads and textures of origin was not maintain the controversy but to be able to issue a competition time! ... I feel that is more really in the spirit of beginnings, but rather to centralize the idea or desire of a person, I also find it a shame to let down the people...
by Apofyse
02 Nov 2010 23:34
Forum: Chat
Topic: Back to Basics: Steampunk - info thread
Replies: 286
Views: 57749

Re: Back to Basics: Steampunk - info thread

Hello to all, without wanting to off-topic or annoy anyone, I propose this: why, since nothing is ready this year, do not do a basic BTB? starting afresh on the basis of the original contest? Why absolutely insists on persevering with everything new, return it for 2012, wad, tga to be well prepared!...
by Apofyse
15 Oct 2010 00:54
Forum: Chat
Topic: Back to Basics: Steampunk - info thread
Replies: 286
Views: 57749

Re: Back to Basics: Steampunk - info thread

Hi all, my contribution meager, little listen music and sounds domain public Music and audio recordings http://www.archive.org/details/audio http://www.publicdomain4u.com/ http://www.musopen.com/ Sounds http://www.simplythebest.net/sounds/WAV/sound_effects_WAV/mechanical_wavs.html for exemple http:/...
by Apofyse
11 Mar 2009 00:26
Forum: Level Editing Questions
Topic: TREP & the values state ID ?
Replies: 5
Views: 955

Re: TREP & the values state ID ?

:|
Arggg I am really blocked ... and no solution in sight, in fact, I try to seek routine that aligns lara on an object automatically (Trep) ... then States see my ID! (settings Wadmerger)
I can not change the engine (NGLE> Trng) our adventure is made as well!
Thank you
:(
by Apofyse
10 Mar 2009 21:55
Forum: Level Editing Questions
Topic: TREP & the values state ID ?
Replies: 5
Views: 955

Re: TREP & the values state ID ?

Hi and Thank you for your reply, I remind you that I work with NGLE & Trep and that I view the top left as Trng in diagnostic mode in the game, to refine my testing connections animating.
Is this possible and how?
It seems to me that the use is prohibited with Ngcenter Trep ...
Gilles